Showing posts with label social media. Show all posts
Showing posts with label social media. Show all posts

Wednesday, 10 December 2014

Forget AI: We Should Really Worry About Dumb People Talking To Even Dumber Machines

There was a significant moment this past week when Professor Stephen Hawking warned the world that our species faces real dangers from the advances in artificial intelligence. He wrote:
There are no fundamental limits to what can be achieved: there is no physical law precluding particles from being organised in ways that perform even more advanced computations than the arrangements of particles in human brains.

The comments were significant in a number of ways, not least of which was that they managed to slip some soft science into the news agenda. When Hawking speaks, people tend to listen. Why they listen is a moot point. In a way, Hawking is our version of Albert Einstein: a non-scientist's idea of a scientist. Even if people don't understand why he's brilliant, they can recognise something about him which is obviously a mark of genius. Hawking also shares with Einstein a talent for using the media. It makes it hard to separate the tragedy of his illness, the heroic struggle to overcome those enormous difficulties, with the hard science he's actually achieved in his lifetime. I have no doubt that his reputation is well earned as a theoretical astrophysicist but I can't help but feel that there's an element of the TV scientist about some of his public comments. 'Danger, Danger, Will Robinson!' is always going to be far more exciting to hear than 'All is well, Will Robinson...' and Hawking is bright enough to know that.

Hawking's contribution to the debate about artificial intelligence is an interesting one but not, as far as I can tell, based on any particularly great insight into the field of thinking machines. He quotes "[r]ecent landmarks such as self-driving cars, a computer winning at Jeopardy! and the digital personal assistants Siri, Google Now and Cortana' as examples of the rapid rise of AI. However, all these developments are (also as far as I can tell) extensions of relatively simple advances in pattern recognition which has come about through the miniaturisation of chips. Moore's Law famously states that computer circuits double in density every two years. That roughly means that every two years the chips that drive our computers become twice as powerful. Moore's Law held for over half a century before, in recent years, it has started to slow, with the doubling now occurring every three years instead of two. Yet even if machines continue to increase in power at the rate predicted by Gordon E. Moore there's still some way to go before anything could be built approaching genuine artificial intelligence. The problems aren't simply problems that can be solved simply by throwing more memory and processing cores at it. As one of my old computing professors used to phrase it: a cow doesn't gestate its young more quickly because it's standing in a field with a dozen other cows. In other words, some problems can't simply be solved by cranking up the dial. Indeed, it might even be argued that if should a thing could happen, artificial intelligence won't be achieved using the relatively crude chip technology we use today.

The scale of the AI challenge is enormous and popularist pieces, such as the one by Hawking, merely serve the public's appetite for salacious science. There was a story a few months ago about a computer that had apparently defeated the Turing Test. The media ran the story with bold headlines and when I saw one such headline, I actually raised an eyebrow. Had a computer really tricked a person into thinking they were having a conversation with another human? I should have known, however, and once I'd read the article, I was left wondering why anybody with half an idea about the Turing Test couldn't tell that the claims were simply far too bold. The computer hadn't come anywhere close to passing the test and the result was barely more impressive than those produced by the old Eliza script of the 1960s which used to play the psychologist to the user's inputs.

True artificial intelligence is still the stuff of science fiction and, I suspect, will remain so unless there's one of those genuine leaps of technology that come along so rarely; the last one probably being the invention of the silicon chip, with everything that has come since being merely an evolution of that.

However, the debate around AI systems came to mind this evening as I was contemplating the data gathered by my blog over the course of the last week. I'm fascinated to the point of distraction by visitors. Not so much the numbers, though catch me at a weak moment and I'll say that, yes, I am addicted to page views. What interests me is to establish who or what is visiting the site. I know at times this sounds like my desperate need for affirmation but I sometimes wonder how this blog is received, perceived, and even if it's perceived at all. And I think I have good reason to be sceptical about the latter. One of the rarely expressed truths about the current internet (or, at least, I don't think I've ever read this written elsewhere but it's so obvious that it undoubtedly has) is the extent to which so much of what passes for social media is simply people talking to computers.

For example, tonight I posted a tweet. I hadn't done one in a while but I keep getting these urges to be social. So, onto Twitter I went and wrote the following:
Hmm... Who'll succeed Alan Rusbridger at The Guardian? My guess is a multigender Eco warrior privacy smurf into S&M and Coldplay.

It might not be the greatest Tweet penned by man but I was quite proud of the result of about ten seconds of thought and fingers. And within about another ten seconds, I had a message come back to me. Some Chris Martin fan account had favourited my tweet. For a moment I smiled. That was really nice of them. It was nice to know that my wit is appreciated and... and...

Hmm...

Then I realised that there was very little chance that the Chris Martin fan account was actually being manned by a Chris Martin fan. A human being -- even a Chris Martin fan -- would surely have spotted that my reference to Coldplay was actually scathing and not worth marking as a favourite. It was obvious that a computer had merely picked out the word 'Coldplay' and automatically given it the virtual thumbs up.

Now, this, in a small sense, was a victory for the computers which had fooled me into thinking that I was dealing with a human. Yet the sad truth of all this is that so many of my daily interactions are probably with computers. It's one of the reasons I don't use social media. Look beyond the likes, the up votes, the Google + scores, the follower counts and you see just one enormous machine whirring away. A human puts input in and automated systems produce the required response. They like you, they follow you, they vote you up and some even send you messages asking you to like them back. Yet none of it is real. None of it means as much as even the simplest smile.

I do occasional work for a company who believe strongly in all of this social media. They love their follower counts and work hard to get more. I merely look at their numbers and wonder what it all means. Do those thousands of votes actually mean that people like the company? The answer, of course, is no. Those numbers really represent how long they've been present on the web. The follower counts really mark their own need for affirmation and the urgency with which they play the social media game. The real people are lost in all of this. You, the person out there, reading this... You are the person I'm writing this for. I'm not asking for anything other than a connection of our minds. A shared humanity contained within these words written as I sit here at my desk at 11.53 at night and scratching three days growth of beard. And that's all that ultimately matters. How my blog feed might be digested by the machines, the media crawlers, the influence registers... They really don't interest me. Yet I also fear that mine is a lone voice in a day and age when people prefer to speak to and be read by a million computers than understood by a single human brain.

The galling part of it is knowing that these words will be read by thousands of machines and, if I'm lucky, perhaps by only three or four humans. Or perhaps it will be read by thousands of people and only a few machines. The problem is that I simply cannot tell. And in this limited sense, I think Hawking is more right than his media friendly comments probably warrant. There might come a time when AI becomes self-aware and capable of taking away our freedoms. In the meantime, however, it's the dumb systems we already have that are doing that to us, right this very moment.

Tuesday, 21 October 2014

Testing... Testing...

A week last Sunday, I was sitting in the Accident & Emergency room at Whiston Hospital. It was my first visit to an A&E but my sister was really unwell and we'd thought it important to have her checked out. Though that's not the reason I write this, I would like to say how amazed I was at the whole experience. We walked in to learn that waiting times were up to 5 hours. I was shocked but we sat down, feeling that we had no choice. My sister was feeling really unwell but in the waiting room, they were showing Formula One. We moved away and sat in a small room to the side. Soon after, some fool put X Factor on and the horrendous music was blaring out, making my sister feel worse. To be honest, I was feeling pretty shabby because there are few things I hate more than the X Factor. However, after about three and a half hours, we did see a young Scottish doctor who, without exaggerating, was simply amazing. My faith is the NHS was (partially) restored that day and my sympathy for A&E staff went up enormously after seeing people arrive with a wide variety of conditions. Most, I'd harbour to guess, could have been sorted by their local GP. There seems to be far too many people holding a thumb (no visible damage) or limping on mildly twisted ankles. However, I'm the wrong kind of doctor to diagnose such things but it didn't surprise me that A&E is struggling when there's such a disparity between those who looked really ill (and I notice most of those were admitted) and those that were given a painkiller and politely shown the door.

The reason I mention this: we'd been sat down for about half an hour when a young boy came and sat in the seat opposite. He was with his father and was busy playing on his iPad. I glanced casually at he game he was playing and felt my stomach sink as I realised he was playing a version of my game. A *much* better version of my game. Well, I say much better but only because it looked glitzy. It didn't seem to have good gameplay or much skill but it was definitely the product of a team of programmers/sound engineers/graphic artists. It put into context the mediocrity of my own achievement.

Yet when I look back on the past few months of constant distractions, I'm amazed that I've managed to finish a project. I'm now in the process of getting every small wrinkle worked out ahead of my publishing 'the game' on the Google Play store. It's miserable work. The beginning is always the enjoyable part of any project, whether it's writing a blog, a book, drawing a cartoon or comic, or writing an app or computer game. Writing new code is wonderfully exhilarating as you shape the hardware to do what you want. You face problems along the way but nothing beats that moment that all the problems fall away and you have a result that's pleasing to you.

At the other end of the project, life becomes a bit of a toil. You simply think that nothing you've done is worthwhile. You get hung up on small things which are often beyond your power to fix. For example, my game occasionally displays a glitch caused by the physics engine. I've done everything in my power to fix it but I know that there will be rare cases when the glitch will happen. I hate settling for 'the best I can do' but, really, I know this is the best I can do without actually writing a new physics engine to suit my purposes. Even if that were within my powers, it wouldn't be worth the months of work.

So, instead, I'm constantly playing my game. A friend asked me the other day what I was doing. I said I was debugging. Then they saw I was playing a game. 'Oh, is that what programmers mean whey they say they're mean by debugging? Are they actually playing games all day?'

In a way, I suppose they're right but it's not really 'play'. There's no fun in sitting here trying to break a game or making it glitch because I'm deliberately playing it the wrong way. And the more I do sit here testing it, the more I despise so many little things about it. They might be things I come back and fix if I release an update. I suppose it will depend on the number of people who play it and if anybody actually gives me any positive feedback. This is my second proper game I've finished but the first I'll actually publish. As I sit here writing this, I find myself wishing it out of the door and gone. I want to do something new and interesting. It's been two long hard months and I want to do something that will stretch me again.

 

***

Apropos of nothing: I recently launched a new blog. Not that I'm advertising it here. It was one of my stupid ideas to which I wouldn't want to attach my name. It was something to do whilst I was coding and since it took very little time to create it, I had fun. It amused me. Until, that is, I thought I should try to attract readers. The blog has been live three weeks and so far it has had zero visitors. The Googlebot has dropped by a few times and my pages are indexed on Google. But real visitors: none. I suppose I should be disappointed but I'm just resigned to the fact that Google is no longer really relevant. Unless my blog gets picked up and passed around via Facebook or Twitter (and I really cannot be arsed getting 'social'), it might as well not exist. Such is the way of the world which moves on towards the next big thing quickly and without compassion. Like Facebook was usurped by Twitter, and Youtube was suddenly the old folk's version of Vine, blogging is already a thing of the distant past. As relevant today as poetry, novels, and film in cameras.

 

Friday, 6 June 2014

Billy Bragg: The Video Game Hero



It feels like I've been building this game for months but I discovered today that tomorrow will mark eleven weeks. As far as development times go, that’s nothing. For me, it’s been eleven hard weeks of learning something entirely new and working long long nights. And it does, finally, feel like I’m nearing the end.

The past few days has been about adding a few aesthetic effects and balancing levels so challenges are neither too easy nor impossibly hard. Last night, I had one of my most important breakthroughs: I managed to integrate interstitial advertising into the game. It’s a horrible business, inserting these ugly ads into something you work so hard to get looking good but it’s the ugly reality of this business. Nobody is willing to pay for anything and advertising is the only way I’ll ever make any money from this terribly doomed project.

I’m also tidying up some of my animations, which look okay, though sometimes just plain rough. A better example of my animations (and, yes, this is the ‘good’ stuff!) is my Billy Bragg character (above), who features as one of the game’s heroes or antagonists, depending on which side of the political spectrum you fall. The game, as I think I’ve mentioned, is broadly satirical and Bragg acts as a nemesis to the game’s chief protagonist along with other celebs and politicos ranging from Stewart Lee to the Mayor of London.

I’m posting this Bragg video today because I like to prove that I’m not idle and because it links conveniently into a brief ramble about the most depressing thing I’ve heard in a long time.

Billy Bragg has confessed (perhaps tongue in angora bearded cheek) that ‘the internet has changed my songwriting by taking up all the time I used to spend writing songs’. He was talking on the today’s excellent Guardian feature, ‘Seven Digital Deadly Sins’, where he proceed to suggest that he spends most of his days watching a variety of people falling down holes.


I’m sure Bragg was playing up to the camera. At least, I hope to hell he was playing up to the camera. If not, then I’ll take my ticket now and catch the next bus off this lousy planet.

If the dimternet has tamed Bragg then what hope the rest of us? Had George Orwell been around today, would he be spending his time watching ‘Charlie Bit My Finger’ (a video, I’m happy to say, that I’ve never seen) rather than writing ‘1984’? Or would he, as I’d hope, be among the few of us who are genuinely trying to cut ourselves off from the online world or, at least, merely use the medium without it robbing us of our lives and souls. I’ve written before that social media is the soma of this generation and nothing has changed to make me question that. I don’t think I’m simply being reactionary to say that we are losing strength in our mental limbs and we must do everything in our power to retain focus on the things that matter. Social media boasts about ‘ease’ and ‘speed’ and its integration into our lives but I fail to see how that’s a good thing. It’s why I find Bragg’s confession so depressing. He’s spent his life talking about activism yet it’s left to Bill Bailey’s contribution to the debate to point out how political engagement has changed with social media. Politics has become a trivial and, frankly, no so interesting meme in a greater world of hamster videos and fat people falling over.

That’s not to say that I don’t appreciate the power of a good one liner, wit squeezed into 140 characters, but there is also a place for length, pace, argument, and complexity. In a separate piece yesterday, Will Self (who also, incidentally appears as one of the 'good guys' in my game), recommended books for teenagers based on their length. He’s right, of course, but that doesn’t make it any less depressing. Explore the places of difficulty in your life. It’s where you always discover the most fascinating revelations.

I suppose I’m as much a victim of this change as anybody. Friends shake their heads slowly, clearly thinking I’m a fool because I don’t get involved in social media. I’ve certainly made decisions I’ve regretted. I always thought my book by Stan Madeley (the UK’s top Richard Madeley lookalike ) would have been more popular than it was. The fact I didn’t engage in social media and publicity was plain stupidity on my behalf. Yet I’m stubborn when it comes to my convictions. Bragg is probably right when he concludes by saying that ‘everybody wants to be famous, nobody wants to be scrutinised’. That’s the world where people are more interested in celebrities for their celebrity rather than anything they actually do.

I genuinely can’t see the attraction of fame. Scrutiny sounds far more interesting. I’d rather be disliked by a few than loved by millions. I’d rather be Will Self than Katie Perry, Billy Bragg rather than Stephen Fry. Social media is made for the latter, which makes it sad when I see it embraced by the former.

This is a ramble but I’m tired and I suppose it’s when I’m tired that I can see that my Android game is only going to be another expression of my stubborn unwillingness to join the throng. Only I could make a game that skips merrily past the mainstream and attempt to attract a very small minority. I only hope just a few people will smile and appreciate that I’ve tried something a little different. I’m hopeful, for example, that it will be the only video game featuring Billy Bragg.

Naturally, he won’t be singing but, so far, neither will I. The game looks pretty good but it still lacks music. I’m still attempting to finish recording my closing satirical song, though getting a quality track is killing me. I’ve fingerpicked a pretty good acoustic guitar pattern and even if my £12 USB microphone isn’t exactly studio quality, it’s not entirely bad. My singing remains the problem. I can’t decide if it’s a problem of my accent (I sound terribly northern) or simply a weak voice. I’ve been recording multiple versions in different registers so I can stack my vocals. Oddly, I think I probably sound less bad singing as a group than I do singing alone but I’m finding it difficult to mix them into anything reasonably listenable. Ideally, I’d like to just record myself singing over the guitar but one mike and a bad voice don’t make for a good combination.

But that’s another ramble for another day and I must go and make this blog post available on social media. [sarcasm=true; walks_off = “chuckling maliciously”;]