Showing posts with label test render. Show all posts
Showing posts with label test render. Show all posts
Thursday, 26 July 2012
Ed's 'Ed
Just a quick preview render of a mesh I'm currently working on. Not sure about the topology on this one -- the polygons follow the mouth but the rest of the head isn't particular economical. It's packed with far too much detail. However, I really don't want to spend too much time on the modelling whilst I'm trying to learn Blender. I'll just have to see if it's workable when I attach it to a body and try to animate the face.
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